By Ralph Schroeder, Ann-Sofie Axelsson

Avatars at paintings and Play brings jointly contributions from major social scientists and computing device scientists who've performed examine on digital environments used for collaboration and on-line gaming. They current a well-rounded and state of the art assessment of present functions of multi-user digital environments, starting from hugely immersive digital truth structures to internet-based digital environments on own desktops. the quantity is a follow-up to a prior essay assortment, ‘The Social lifetime of Avatars’, which explored common concerns during this box. This assortment is going additional, interpreting makes use of of shared digital environments in useful settings corresponding to medical collaboration, dispensed conferences, construction versions jointly, and others. It additionally covers on-line gaming in digital environments, which has attracted thousands of clients and provides a chance for learning a myriad of social matters. masking either ‘work’ and ‘play’, the quantity brings jointly concerns universal to the 2 parts, together with: what sort of avatar visual appeal is appropriate for other kinds of interplay? How top to foster collaboration and advertise usable shared digital areas? What types of actions paintings good in numerous sorts of digital environments and structures?

Show description

Read Online or Download Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments (Computer Supported Cooperative Work) PDF

Similar systems analysis & design books

Learning UML

Because the sunrise of computing, software program designers and builders have sought for how one can describe the structures they labored so tough to create. Flowcharts enabled the concise documentation of program-flow and algorithms. Entity-relationship diagrams enabled database designers to exhibit the constitution underlying the gathering of tables and columns that made up a schema.

Software Engineering Techniques: Design for Quality

This quantity presents an outline of present paintings in software program engineering recommendations which can improve the standard of software program. The chapters of this quantity, equipped by means of key subject zone, create an schedule for the IFIP operating convention on software program Engineering suggestions, SET 2006. The seven sections of the quantity handle the next components: software program architectures, modeling, venture administration, software program caliber, research and verification tools, info administration, and software program upkeep.

Designing from Both Sides of the Screen: How Designers and Engineers Can Collaborate to Build Cooperative Technology

Written from the views of either a person interface fashion designer and a software program engineer, this publication demonstrates instead of simply describes the best way to construct know-how that cooperates with humans. It starts off with a suite of interplay layout rules that practice to a huge diversity of know-how, illustrating with examples from the internet, computing device software program, mobile phones, PDAs, cameras, voice menus, interactive television, and extra.

Foundations of Dependable Computing: Models and Frameworks for Dependable Systems

Foundations of accountable Computing: types and Frameworks for responsible structures offers entire frameworks for reasoning approximately procedure dependability, thereby constructing a context for knowing the jobs performed by means of particular methods awarded during this book's significant other volumes.

Extra info for Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments (Computer Supported Cooperative Work)

Sample text

4. J. R. (2000). Gaze communication using semantically consistent spaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. The Hague, The Netherlands: ACM Press, pp. 400–407. 5. , & Christie, B. (1976). The Social Psychology of Telecommunications. London: John Wiley & Sons. 6. Argyle, M. & Cook, M. (1976). Gaze and Mutual Gaze. Cambridge: Cambridge University Press. 7. P. (1985). Interpersonal Behaviour: The Psychology of Interpersonal Interaction. Oxford: Pergamon Press.

Again, participants’ subjective responses were elicited by means of a postexperience questionnaire. Our analysis revealed a very strong interaction effect between the type of avatar and the type of gaze. In other words, the impact of the gaze model is different depending on which type of avatar is used. For the higher-realism avatar the (more realistic) inferred-gaze behaviour increases perceived effectiveness for several response measures. For the lower-realism avatar, the (more realistic) inferred-gaze behaviour reduces effectiveness.

Finally, to explore the relative impact of two logically distinct aspects of avatar fidelity: appearance and behaviour. As previously discussed, one assumption made by several researchers is that convincing behaviour is a higher priority than realistic appearance in the development of expressive avatars. We wished to test this assumption by investigating the impact of the (higher-fidelity) inferred-gaze model with the (lower-fidelity) random-gaze model on avatars whose appearance represented different levels of photorealism.

Download PDF sample

Rated 4.57 of 5 – based on 33 votes